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indiscriminate violent content all the time does not contribute to a child growing up into a reasonable, intelligent or, for that matter, healthy adult. The more personal statement college essay the child pays attention to the observed behavior, the more easily the child will learn the behavior (Jodi Brad, 2009).Thirdly Parents busy in their work and not bother about the content of video games which puts children in more trouble. The second stage is characterized by the following symptoms: if a child is prohibited to use the computer, he experiences a feeling akin to breaking of a drug addict. Through playing video games, children learn certain behaviors and adopt some of their values and morals. The third and final reason is that violent video games cause psychosocial problems. The third stage is called social disadaptation.
Lastly people think that in this modern and technological age its very important to make their child aware about the technology and video games are the best way to introduced and make their child familiar to the technology. Opponents of this view claim that video games do not cause violent behavior in real life and are, in fact, a safe outlet to natural aggression and frustration. As a rule, children on this stage hide from their parents how much time they spend in front of the computer. At first, child is simply fascinated by the new toy; this stage is characterized by the detriment to education and other businesses. A lot of issues involving peer and teacher support, mental health, prevention of bullying, education, closer attention to what is going on in kids lives need to be resolved to promote safety and make sure this type of episode is never repeated. Retrieved March 17, 2011 from Sumit Tathguru (2009). However, the producers of games have always been able to, through the courts, abolish restrictions as contrary to the First Amendment to the.S.
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The negative impact of translation shift thesis pdf video games is evident in many plate forms. As a rule, children do not have an opportunity to experience such feelings in the real world, where everyone is stronger than they are (parents, teachers, seniors and so on). Answering this question it can be said that, as a fact, these games give the child opportunity to feel power. Retrieved March 17, 2011 from Jill Adams (2010). He even goes so far as to say that playing games that involve shooting people is akin to undergoing training to kill (in other words, it is like a dress rehearsal of potential murders). The content of the video game plays important role in the development of childs mind if the content is good it will help the child to learn new skills and if the content is not good it will leads to negative mental problems because both.
On average, children spend about forty hours per week watching television and films, listening to music, playing video games, and spending time online. Many games are even beneficial, because the children develop useful skills and learn to find effective solutions in difficult situations. Children and adolescents today spend most of their time going to school and consuming media. Games in which the player acts as prescribed by the story of a specific computer hero. John Leo agrees that most murders are not directly connected to violent games. Obviously, a lot more than playing murderous games contributed to the actual killings in Colorado.
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